Security Ops News

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> Post #47188473 by BloondAndDoom | 957 points | 368 comments | 4h ago
We Will Not Be Divided
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> Post #47188697 by surprisetalk | 705 points | 243 comments | 4h ago
Statement on the comments from Secretary of War Pete Hegseth
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> Post #47189749 by zdw | 69 points | 31 comments | 2h ago
Don't use passkeys for encrypting user data
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> Post #47189535 by toomuchtodo | 55 points | 3 comments | 2h ago
Croatia declared free of landmines after 31 years
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> Post #47189650 by eoskx | 259 points | 151 comments | 2h ago
OpenAI agrees with Dept. of War to deploy models in their classified network
https://xcancel.com/sama/status/2027578652477821175

https://fortune.com/2026/02/27/openai-in-talks-with-pentagon...

> Post #47170030 by ks2048 | 111 points | 35 comments | 1d ago
Smallest transformer that can add two 10-digit numbers
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> Post #47181211 by zlatkov | 440 points | 489 comments | 14h ago
OpenAI raises $110B on $730B pre-money valuation
https://openai.com/index/scaling-ai-for-everyone/

https://x.com/sama/status/2027386252555919386

https://xcancel.com/sama/status/2027386252555919386

> Post #47183940 by sarelta | 37 points | 6 comments | 10h ago
GitHub Copilot CLI downloads and executes malware
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> Post #47155375 by maloyan | 34 points | 4 comments | 2d ago
Show HN: I ported Manim to TypeScript (run 3b1B math animations in the browser)
Hi HN, I'm Narek. I built Manim-Web, a TypeScript/JavaScript port of 3Blue1Brown’s popular Manim math animation engine.

The Problem: Like many here, I love Manim's visual style. But setting it up locally is notoriously painful - it requires Python, FFmpeg, Cairo, and a full LaTeX distribution. It creates a massive barrier to entry, especially for students or people who just want to quickly visualize a concept.

The Solution: I wanted to make it zero-setup, so I ported the engine to TypeScript. Manim-Web runs entirely client-side in the browser. No Python, no servers, no install. It runs animations in real-time at 60fps.

How it works underneath: - Rendering: Uses Canvas API / WebGL (via Three.js for 3D scenes). - LaTeX: Rendered and animated via MathJax/KaTeX (no LaTeX install needed!). - API: I kept the API almost identical to the Python version (e.g., scene.play(new Transform(square, circle))), meaning existing Manim knowledge transfers over directly. - Reactivity: Updaters and ValueTrackers follow the exact same reactive pattern as the Python original.

Because it's web-native, the animations are now inherently interactive (objects can be draggable/clickable) and can be embedded directly into React/Vue apps, interactive textbooks, or blogs. I also included a py2ts converter to help migrate existing scripts.

Live Demo: https://maloyan.github.io/manim-web/examples GitHub: https://github.com/maloyan/manim-web

It's open-source (MIT). I'm still actively building out feature parity with the Python version, but core animations, geometry, plotting, and 3D orbiting are working great. I would love to hear your feedback, and I'll be hanging around to answer any technical questions about rendering math in the browser!

> Post #47181208 by WalterSobchak | 493 points | 470 comments | 14h ago
A new California law says all operating systems need to have age verification
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