Security Ops News

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> Post #47282736 by PaulHoule | 387 points | 110 comments | 8h ago
Plasma Bigscreen – 10-foot interface for KDE plasma
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> Post #47283665 by soypat | 162 points | 86 comments | 6h ago
UUID package coming to Go standard library
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> Post #47281593 by todsacerdoti | 249 points | 86 comments | 11h ago
this css proves me human
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> Post #47283337 by dnw | 193 points | 164 comments | 7h ago
LLMs work best when the user defines their acceptance criteria first
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> Post #47263938 by tzury | 114 points | 23 comments | 1d ago
Galileo's handwritten notes found in ancient astronomy text
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> Post #47231871 by surprisetalk | 38 points | 2 comments | 3d ago
Querying 3B Vectors
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> Post #47282701 by doener | 113 points | 37 comments | 9h ago
Helix: A post-modern text editor
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> Post #47275236 by squidleon | 250 points | 138 comments | 18h ago
Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting
I've been building a modern Ultima Online server emulator from scratch. It's not feature-complete (no combat, no skills yet), but the foundation is solid and I wanted to share it early.

What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item behaviors (double-click a potion, open a door — all defined in Lua, no C# recompile) - Spatial world partitioned into sectors with delta sync (only sends packets for new sectors when crossing boundaries) - Snapshot-based persistence with MessagePack - Source generators for automatic DI wiring, packet handler registration, and Lua module exposure - NativeAOT support — the server compiles to a single native binary - Embedded HTTP admin API + React management UI - Auto-generated doors from map statics (same algorithm as ModernUO/RunUO)

Tech stack: .NET 10, NativeAOT, NLua, MessagePack, DryIoc, Kestrel

What's missing: Combat, skills, weather integration, NPC AI. This is still early — the focus so far has been on getting the architecture right so adding those systems doesn't require rewiring everything.

Why not just use ModernUO/RunUO? Those are mature and battle-tested. I started this because I wanted to rethink the architecture from scratch: strict network/domain separation, event-driven game loop, no inheritance-heavy item hierarchies, and Lua for rapid iteration on game logic without recompiling.

GitHub: https://github.com/moongate-community/moongatev2

> Post #47256941 by surprisetalk | 101 points | 65 comments | 2d ago
Maybe there's a pattern here?
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> Post #47234689 by herbertl | 16 points | 1 comments | 3d ago
The Longing (1999)
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