Security Ops News

[P] [<] [N] [>] | Pages: 1 2 3 4 5

> Post #47282736 by PaulHoule | 260 points | 78 comments | 5h ago
Plasma Bigscreen – 10-foot interface for KDE plasma
(No body text)
> Post #47283665 by soypat | 84 points | 28 comments | 3h ago
UUID package coming to Go standard library
(No body text)
> Post #47281593 by todsacerdoti | 205 points | 74 comments | 7h ago
this css proves me human
(No body text)
> Post #47284061 by Snoozus | 27 points | 16 comments | 2h ago
Can a wealthy family change the course of a deadly brain disease?
(No body text)
> Post #47256941 by surprisetalk | 61 points | 29 comments | 2d ago
Maybe There's a Pattern Here?
(No body text)
> Post #47283337 by dnw | 129 points | 98 comments | 4h ago
LLMs work best when the user defines their acceptance criteria first
(No body text)
> Post #47263938 by tzury | 77 points | 12 comments | 1d ago
Galileo's handwritten notes found in ancient astronomy text
(No body text)
> Post #47273854 by todsacerdoti | 536 points | 150 comments | 17h ago
Hardening Firefox with Anthropic's Red Team
The bugs are the ones that say "using Claude from Anthropic" here: https://www.mozilla.org/en-US/security/advisories/mfsa2026-1...

https://blog.mozilla.org/en/firefox/hardening-firefox-anthro...

https://www.wsj.com/tech/ai/send-us-more-anthropics-claude-s...

> Post #47282230 by PretzelFisch | 83 points | 52 comments | 6h ago
C# strings silently kill your SQL Server indexes in Dapper
(No body text)
> Post #47275236 by squidleon | 240 points | 135 comments | 15h ago
Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting
I've been building a modern Ultima Online server emulator from scratch. It's not feature-complete (no combat, no skills yet), but the foundation is solid and I wanted to share it early.

What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item behaviors (double-click a potion, open a door — all defined in Lua, no C# recompile) - Spatial world partitioned into sectors with delta sync (only sends packets for new sectors when crossing boundaries) - Snapshot-based persistence with MessagePack - Source generators for automatic DI wiring, packet handler registration, and Lua module exposure - NativeAOT support — the server compiles to a single native binary - Embedded HTTP admin API + React management UI - Auto-generated doors from map statics (same algorithm as ModernUO/RunUO)

Tech stack: .NET 10, NativeAOT, NLua, MessagePack, DryIoc, Kestrel

What's missing: Combat, skills, weather integration, NPC AI. This is still early — the focus so far has been on getting the architecture right so adding those systems doesn't require rewiring everything.

Why not just use ModernUO/RunUO? Those are mature and battle-tested. I started this because I wanted to rethink the architecture from scratch: strict network/domain separation, event-driven game loop, no inheritance-heavy item hierarchies, and Lua for rapid iteration on game logic without recompiling.

GitHub: https://github.com/moongate-community/moongatev2

[P] [<] [N] [>] | Pages: 1 2 3 4 5