Security Ops News

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> Post #47017138 by ninjagoo | 201 points | 112 comments | 2h ago
News publishers limit Internet Archive access due to AI scraping concerns
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> Post #47016443 by i5heu | 183 points | 64 comments | 3h ago
uBlock filter list to hide all YouTube Shorts
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> Post #47015294 by minimalthinker | 243 points | 111 comments | 5h ago
My smart sleep mask broadcasts users' brainwaves to an open MQTT broker
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> Post #47017545 by memalign | 51 points | 10 comments | 1h ago
Descent, Ported to the Web
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> Post #47018026 by reconnecting | 15 points | 0 comments | 36m ago
Dune II written in HTML5/JS
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> Post #47014449 by hisamafahri | 328 points | 104 comments | 7h ago
Ooh.directory: a place to find good blogs that interest you
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> Post #47017727 by panic | 69 points | 35 comments | 1h ago
You can't trust the internet anymore
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> Post #47016008 by andsoitis | 57 points | 13 comments | 4h ago
Amsterdam Compiler Kit
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> Post #47016530 by abdimoalim | 27 points | 4 comments | 3h ago
A header-only C vector database library
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> Post #47014500 by datavorous_ | 156 points | 46 comments | 7h ago
Show HN: Sameshi – a ~1200 Elo chess engine that fits within 2KB
I made a chess engine today, and made it fit within 2KB. I used a variant of MinMax called Negamax, with alpha beta pruning. For the board representation I have used a 120-cell "mailbox". I managed to squeeze in checkmate/stalemate in there, after trimming out some edge cases.

I am a great fan of demoscene (computer art subculture) since middle school, and hence it was a ritual i had to perform.

For estimating the Elo, I measured 240 automated games against Stockfish Elo levels (1320 to 1600) under fixed depth-5 and some constrained rules, using equal color distribution.

Then converted pooled win/draw/loss scores to Elo through some standard logistic formula with binomial 95% confidence interval.

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